This activity is used as a
revision activity for the whole class on a
particular topic or for English classes to promote
the ability to carry out impromptu speeches or both.
Look at the following video to give you an idea of
the game
Simple but skilful panel game where students have to talk on a given topic
without hesitation, repetition or deviation.
Breaking any one of these rules allows one of your three opponents to
challenge and, if a correct challenge is made, you get the topic for the
remainder of the minute. You pick up one point for each correct challenge,
and a bonus point if you're the person still speaking when the whistle blows
at the end of the minute.
The "repetition" rule regarded repeating ones ideas and thoughts, rather
than individual words.
Also "penalty rounds" [a tied situation in points ]
where a common word such as "I" or "they" were banned were in force.
The panellists are invited, in rotation, to speak for one minute on a
given subject (which they are normally not informed of in advance), without
"hesitation, repetition or deviation".
These three basic rules
have always applied.
"Hesitation" is watched very strictly: a momentary pause in speaking can
give rise to a successful challenge, as can tripping over one's words. Even
pausing during audience laughter or applause (known as "riding a laugh") can
be challenged.
"Repetition" means the repetition of any word or phrase again and again,
although challenges based upon very common words such as "and" are generally
rejected except in extreme cases. Words contained in the given subject are
now exempt unless repeated many times in quick succession, although this was
a later addition to the rules. Skillful players use synonyms to avoid
repeating themselves. Even letters may not be repeated; for example, the
term "BBC" must be avoided, as it can be successfully challenged for
repetition of "B".
"Deviation" originally meant deviating from the given subject, but gradually
evolved to also include "deviating from the English language as we know it",
"deviation from grammar as we understand it", deviating from the truth, and
deviating from logic. Nevertheless, leaps into the surreal are usually
allowed.
To give you another idea of the game, look at Paul Merton's Just a Minute on
"Sudoku" (this is a recording with animation!) https://youtu.be/UrVlKKTTOiM
A panellist scores one point for making a correct challenge against
whoever is speaking, or the speaker gets a point if the challenge is deemed
incorrect. If a witty interjection amuses the audience, but is not a correct
challenge, at the chairman's [teacher's]
discretion the challenger can nevertheless be awarded an extra point (the
"bonus point" rule).
A player who makes a correct challenge takes over the subject for the
remainder of the minute, or until he or she is successfully challenged. The
person speaking when the whistle blows after 60 seconds also scores a point.
An extra point is awarded if a panellist speaks for the entire minute
without being challenged.
It is rare for a panellist to speak within the three cardinal rules for any
substantial length of time, whilst both remaining coherent and being
amusing. Therefore, to speak for the full minute without being challenged is
a special achievement. However, if a panellist is speaking fluently on a
subject, staying reasonably within the three rules, and seems likely to
speak for the whole minute, the other panellists often refrain from
challenging.
On rare occasions, panellists will challenge themselves, usually by mistake
or for laughs. If successful, last-second challenges can be especially
rewarding, as they allow one to speak for a short time but earn two
points—one for the challenge and one for being the last speaker.
The game is then scored and a winner declared, but the attraction of the
revision [show] lies less in the contest than in
the humour and banter among participants and the chairman.
Most of the fun comes from the clever challenges made by the students.